Roadmap

roadmapWide.gif

Below are the main tasks & features we plan on doing. Regular things such as bug fixes, balancing, and quality of life improvements are not included as these are done continuously.

DISCLAIMER: Nothing here is set in stone. We will most likely end up moving things around especially based on feedback from our community.

Last revision date: 24th of February 2021

Beta version of the roadmap can be found here
 

Early access - launch (May 2022)

  • Incorporate feedback from the beta phase

    • Balancers improvements

    • Performance improvements

    • Production chains & balancing changes

    • Farm mechanics improvements

    • QoL improvements

  • New content

    • Microchip production

    • Datacenters

    • Robotic assembler

    • Solar panels

  • Foundations for space program: rockets assembly and launching

  • Four storage tiers with open design (products are visible in loose and liquid ones for now)

  • Haul truck and mega excavator

  • Collapsible buildings & retaining walls

  • World mines and oil rigs upgrades

  • Waste management & recycling

  • Health system & healthcare

  • Advanced food production (including livestock)

  • Contracts (recurrent trading)

  • Ships docking logic improvements

  • Focus on polish - particles, sound effects, quality of life

  • Performance improvements

  • New islands

Early access - in future updates

  • Trees replanting

  • Tier IV housing

  • Aluminum smelting

  • Advanced space program

  • Open countable storages and add truck beds

  • Decorations for settlement (parks, fountains, or something like that)

  • Weather forecast station

  • Allow players to choose a position of their first settlement

  • Enable concrete and other custom surfaces on the ground

  • Experiment with island procedural generation and map editor

  • Focus on better modding support

  • Look into Mac support (game already runs on Linux proton)

Early access -  ideas & possibilities

IMPORANT: These are just ideas on what we could do, not ordered by priority. What we will end up implementing will be largely based on feedback and wishes from our community. Our feedback tool can be found here: https://ideas.captain-of-industry.com/

Advanced power management

Consider introducing power transformers that could be connected via high-voltage power lines. Also, provide better automation for power failures. e.g. starting a backup power plant, power switches, etc. This will be very much needed in cases of unreliable power sources such as solar power. Would be cool to build off-shore as well. This might require a special type of ship or helicopter.

 

Quality of life improvements (some of these will most likely come a bit earlier)

Enable players to create blueprints and share them

Add more production statistics for each machine

 

More content for mining

Even bigger excavators. Dedicated dumping entity connected to transport. Mining cable cars.

 

More customizations

Battleships or vehicles paint jobs. Flags (for ship and as standalone for the island).

 

More chains

Coffee production: Having a population high on caffeine would increase the speed of vehicles and would also discount unity boost. 

Ammo production: Having to produce ammo for the ship. With the possibility to have extra tiers of ammo to have better damage. And end-game missiles which would be expensive but could turn the tide of ongoing battle when fired manually by the player.

 

Extend mechanical power

Add mechanical power transports (shafts), mechanical power storages (large rotating mass), and use mechanical power in more machines/chains than just electricity.

 

More stuff for settlement

More decorations. Also lavish ones like statues etc. which serve as achievements. Communication module that connects settlements to datacenters - the internet.

 

Improvements in naval battles

Consider moving naval battles to 3d. However, these would still be automated (no player control involved).

 

Multiple islands

The player could have multiple islands. Logistics would be managed by cargo ships or by building bridges with trains. This would be handy to potentially provide multiplayer where each player has their own island. We don’t plan to have real islands on the world map as that would be a hell to manage from the player’s perspective.

 

Multiplayer

Enable players to start on the same island or each player could have their own island. This will need more design and we think we will be smarter once we get further with the game.

Pirates attacking the island

Not something we want to force on the player. However, we could introduce some kind of challenge where the player can decide to engage to get some special rewards. Or it could be interesting for multiplayer as a co-op or to fight against each other. However, this is a huge task and right now the priority is low.

 

People on the island!

We deliberately made the decision to have settlements as blobs so we can, later on, add people if needed. People in a settlement would be just for decoration purposes and they would not mix with the general island. We could also add a possibility to build transportation between individual settlements or have stations that cover some area of the island with a workforce. This could be built on top of trains or we could use buses. However, buses would require roads or concrete ground and obviously maintenance :)

 

Digging / dumping challenges

Players would have to dig deep to find some artifact for instance. Or some other valuable end-game resources. Or something that can serve as a decoration for the settlement. Dinosaurs skeleton for instance.

 

End-game challenges

Challenges such as heatwaves. Heatwaves would kill the population if the player does not provide cooling. They could also put stress on the equipment. These would also increase maintenance and water consumption.