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Captain's Diary #52: Optimizations of vehicles and ocean
Hello and welcome to the 52nd edition of Captain’s Diary. I am Captain Marek, and this week I will share some details about my recent work on optimizing vehicles and ocean simulation. This is a slightly more technical topic, so the TL;DR is that, due to complications with amphibious vehicles, we have optimized vehicles and the ocean simulation, and you will be able to enjoy 10-15% more FPS! Read on if you want to learn how these gains were achieved and why this has anything t
Dec 10


Captain's Diary #51: What’s coming in Update 4
Hi everyone, after a short break, Captain Marek reports for duty. This time with some highly anticipated news regarding our next major Update! Patches Before we dive into Update 4, I wanted to quickly mention that since our last Captain’s Diary we have released four large patches containing hundreds of fixes and many improvements. Here are the highlights: New powerful entity replace/upgrade/downgrade system (e.g. placing an entity over another one can perform upgrade/downgrad
Nov 2


Captain's Diary #50: Post-launch payload
Hi everyone, Captain Marek here with our 50th diary post. It’s been four weeks since Update 3 dropped, and we’ve already shipped five...
Jun 11


Update 3 is out!
Captain of Industry Update 3 is here, featuring trains, a space station, and exciting new features! Read the full patch notes to stay up to date.
May 14
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