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Update 4.1 - Trains networks and Quality of Life
Ahoy everyone, Captain Marek here with an exciting announcement: we’ve just released Update 4.1, bringing fully automated train logistics, along with lots of smaller features and quality-of-life improvements. Here is a short trailer: Update 4 recap Before we jump into 4.1, I wanted to briefly recap Update 4 from last month. We’re happy to say Update 4 had a very smooth launch, and we were very pleased to see fewer issues than with any of our previous major releases. This was
1 day ago


Update 4 is out!
Ahoy everyone! We are excited to share that Update 4 has just landed on Steam! In Update 4, you can expand your train network with tier 2 locomotives and wagons! Cross intricate terrain features and water areas with two types of bridges with dynamic lanes. Deploy amphibious excavators and trucks to expand waterways that can now be navigated by ships, thanks to their new pathfinding. Automate dumping using the new stacker tower. Use sandbox mode to design your blueprints and p
Mar 9


Captain's Diary #54: Bridges, stacker, sandbox and more in Update 4
Ahoy everyone! Captain Filip is back, and I’m excited to share more information about what’s coming in Update 4. To recap, the update is scheduled for March 9 . Since this post only covers the stuff we haven’t shown you yet, here’s a quick recap of everything else that’s coming with Update 4: Tier 2 locomotives and wagons, waypoint stations [ CD#51 ] Amphibious trucks and excavators [ CD#51 ] Path-finding for ships (unrestricted docks placement) [ CD#51 ] Quality of life: idl
Feb 24


Captain's Diary #53: Quality of life, Update 4 release date
Welcome everyone to our first diary of 2026! We are bringing exciting information about Update 4 including its release date, so let’s roll! Update 4 launch date Let’s cut to the chase, we are launching Update 4 together with the Trains Expansion DLC on 9th of March, 2026 ! We've been counting the days (and drinking a lot of coffee) and can't wait to get it into your hands. To recap, here are the key features of Update 4: Tier 2 trains (both locomotives and wagons) Bridges bui
Feb 2


Captain's Diary #52: Optimizations of vehicles and ocean
Hello and welcome to the 52nd edition of Captain’s Diary. I am Captain Marek, and this week I will share some details about my recent work on optimizing vehicles and ocean simulation. This is a slightly more technical topic, so the TL;DR is that, due to complications with amphibious vehicles, we have optimized vehicles and the ocean simulation, and you will be able to enjoy 10-15% more FPS! Read on if you want to learn how these gains were achieved and why this has anything t
Dec 10, 2025


Captain's Diary #51: What’s coming in Update 4
Hi everyone, after a short break, Captain Marek reports for duty. This time with some highly anticipated news regarding our next major Update! Patches Before we dive into Update 4, I wanted to quickly mention that since our last Captain’s Diary we have released four large patches containing hundreds of fixes and many improvements. Here are the highlights: New powerful entity replace/upgrade/downgrade system (e.g. placing an entity over another one can perform upgrade/downgrad
Nov 3, 2025


Captain's Diary #50: Post-launch payload
Hi everyone, Captain Marek here with our 50th diary post. It’s been four weeks since Update 3 dropped, and we’ve already shipped five...
Jun 11, 2025


Update 3 is out!
Captain of Industry Update 3 is here, featuring trains, a space station, and exciting new features! Read the full patch notes to stay up to date.
May 14, 2025


Captain’s diary #49: Update 3 Release Date Change and New Content!
Update 3 launches May 14! Dive into aluminum & titanium chains, new settlement services, Electronics IV, enhanced maps, trains, and extensive game-balancing improvements.
Apr 19, 2025


Captain’s diary #48: End-game, space program, launch date & more
Hey everyone! Captain Filip here to talk more about our upcoming Update 3. This time you will learn about the new content, pricing...
Mar 13, 2025


Captain’s diary #47: Batched train loading and departure rules
Ahoy, everyone, and welcome to our first diary post of 2025. I’m Captain Marek, and I am here to share the latest updates on our upcoming...
Jan 25, 2025


Captain’s diary #46: Innovation in train signaling
Ahoy! I am Captain Marek and I’m thrilled to introduce a game-changing feature in the upcoming Update 3 – a brand-new, innovative train...
Oct 12, 2024


Captain’s diary #45: Train tracks
Ahoy, everyone. Captain Marek here with more information about trains—our most anticipated feature coming in Update 3. This time, I will...
Jul 26, 2024


Captain’s diary #44: Jump on the hype train for Update 3!
Ahoy everyone, Captain Marek here! Since the release of Update 2 in April, we've been busy stabilizing the game, fixing bugs, and...
Jun 21, 2024


Update 2 is out!
Hi everyone, we are super excited to announce that Update 2 is here! Captain Zuff has prepared a wonderful trailer to walk you through...
Apr 5, 2024


CD #43: Loans, Difficulties, Surfaces
Welcome to another edition of Captain’s Diary, this time with Captain Filip. As we mentioned in our previous post, the Update 2 is coming...
Mar 14, 2024


CD #42: Map editor and Update 2 release date
Welcome everyone, Captain Marek reporting for the 42nd edition of the Captain's Diary! I have lots of exciting information for you today,...
Feb 29, 2024


Captain's Diary #41: Hydrogen vehicles in Update 2
Ahoy everyone, Captain Filip here! Our entire team is working tirelessly on Update 2, and I wanted to share more details on what's coming...
Feb 5, 2024


Captain's Diary #40: Happy New Year & Community Rewards
Ahoy everyone, Captain Marek here and on behalf of the entire MaFi Games team – Happy New Year!! Lots of things happened in 2023 and even...
Jan 3, 2024


Captain's Diary #39: Lifts, tanks, conveyors, and Collin!
Ahoy, everyone! Captain Marek reporting in. I have lots of updates about our progress towards Update 2, so let’s jump straight in!...
Nov 22, 2023
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