
We are hiring!
Artist for game-ready 3D models and texture
We are looking for a passionate and experienced 3D artist to join our growing team working on Captain of Industry.
What you can expect
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Work as a freelancer with the potential to convert into a full-time position for candidates interested and available to commit time to our project
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Create animated game-ready models and textures of factory equipment, vehicles, chemical plants, ships, and buildings.
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Enhance current models and textures to continually advance the game's visual appeal.
What we would like from you
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Have several years of gaming industry experience in modeling and texturing.
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Provide us with your portfolio showcasing your game-ready modeling and texturing work (albedo, normals, specular/metallic).
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Be open to feedback and pay attention to details so we can collaborate smoothly.
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Be open to prototyping multiple ideas quickly and be able to change direction on the go.
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Be creative. We don’t have a concept artist, all you get is our vision, and it can often be blurry :)
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Put importance on immersion and realism, your models need to make sense.
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Verify your work in Unity before shipping it to the team.
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Communicate in English with us and our dev team.
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Collaborate with other 3D artists if necessary.
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You are an independent individual, not affiliated with a studio or vendor.
Models requirements
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Game-ready 3D models with ~5-10 k triangles (soft limit, depends on the size).
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Leverage techniques to reduce vertex count
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LODs and especially creating models with LODs already in mind
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Animations - key-frame, morph, bones.
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Format: FBX that imports correctly to Unity, including animations.
Textures
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Proficiency in texturing is crucial for this role. We highly value detailed texturing work, so expertise in this area is advantageous. You should be familiar with tools like Substance.
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Realistic textures that fit the style of our game, approx. 64 px per meter.
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Pre-baked AO in the albedo texture.
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Normal map with meaningful features that can deliver more details than vertices allow.
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Specular/metallic map with meaningful features that look realistic.
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Emissive textures
Terrain & Vegetation
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Experience with trees, vegetation, and terrain textures is a big plus but not strictly necessary.
What we offer
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Freelance remote only work with a flexible work schedule
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Being part of a development team of a successful game with hundreds of thousands of players
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Ability to influence and enhance the look and feel of Captain of Industry
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Ability to influence the development of the game with your ideas and suggestions
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Competitive salary and bonuses for achieved milestones
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Satisfaction of working on a game with a wonderful and growing community
Interested in this role? Email jobs@coigame.com with your details, experience summary, the software you use, and most importantly, your portfolio. Please note that applications without game-ready models and texturing portfolio will not be considered.