CD#29: Performance, Balance, and Quality of Life, out now in experimental!
CD#28: Logistics optimizations, queuing fixes, and quality of life changes!
Captain’s diary #27: Fan art contest and update v0.4.8
Captain’s diary #26: Welcome Zuff, our new community manager!
Captain’s diary #25: Release was a great success! We are hiring!
Captain’s diary #24: Captain of Industry released in Early Access!
Captain’s diary #23: Landmarks, supporter edition, mystery box
Captain’s diary #22: Release date, rocket construction, and improved UI
Captain’s diary #21: Trade contracts, the terrain grid, new machines
Captain’s diary #20: Improved balancers, ship docking, and chickens
Captain’s diary #19: New recycling and farming mechanics
Captain’s diary #18: Transports removal, new storages, starting tree harvester
Captain’s diary #17: Roadmap and timeline for Early Access release
Captain’s diary #16: Haul trucks, building collapse mechanic, and world mines upgrades!
Captain’s diary #15: Beta build optimizations, 2-3x increased FPS, and nicer screenshots!
Captain’s diary #14: Recipe book, navigation overlay, better modding support, time-lapses, and more
Captain’s diary #13: Happy New Year!
Captain of industry, a factory game of the REAL cause and consequences
Captain’s diary #12: Beta release date
Captain’s diary #11: New maps for Beta