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Captain of Industry is a resource management and factory simulation game for PC available on Steam.
Finding yourself on an abandoned island, you and your loyal crew are starting a new colony after the world has spiraled into chaos. Mine, manufacture, harvest, research, explore & more!
Launching on 30th of May 2023!
Start simple - smelt iron, mix concrete, create construction parts, and grow food. Soon you will be able to expand into crude oil processing, electronics, solar panels, datacenters, and even rocket parts. There are over 100 unique products to work with!
Build efficient factories
To build an industrial empire, you need to be clever. Place machines carefully to connect them more efficiently with conveyor belts. Refine raw resources close to their mining location to save fuel needed for transportation.
Shape fully dynamic terrain
No mountain is tall enough for your fleet of excavators! You can shape your island to your will - build natural bridges and ramps to access remote areas. Are you running out of space? How about dumping some rocks into the ocean to create new land!
Mine raw resources
Find the natural riches of your land and use them to expand your factories. Mine coal, iron, copper, gold, or pump underground water!
Farm your land
You need to feed your people. Start basic by growing some potatoes on farms. But this won't be enough. Later, use fertilizers and advanced greenhouses to keep up with the food demands.
Research new technologies
Research is a must have! Unlock new buildings and materials and make your factory more efficient. New technologies will change the course of your future.
Construct new vehicles
Trucks, excavators, and tree harvesters! Upgrade your fleet to make the most of it but make sure you are producing enough fuel to run all of these heavy machines!
Explore the world
Repair and upgrade your ship with better engines, armor, and weapons. Explore your surroundings, find refugees, discover more resources, and be ready for naval battles!
MaFi Games studio was founded by Marek and Filip. We are ex-FAANG software engineers who first met at a university many years ago and who shared a dream about making their very own video game. We started in 2015 with initial prototypes in Unity and worked on the game during our free time whenever possible, usually during evenings and weekends. We did all the design and engineering work, and we hired talented freelancers for the amazing 3D art. Our 3D artist Miroslav Jersenský has been with us since the beginning and is responsible for the majority of all the awesome 3D models of industrial machines, buildings, and vehicles. We also work closely with Ondřej Matějka, who is behind the sound effects and soundtrack of the game.
In 2021 we went out and did our crowdfunding campaign, and since then, things exploded. Fairly shortly, Zuff joined our team as our community manager. And shortly after, Jeremy joined our team as a senior software engineer who has been smashing lots of the new features for you in Update 1.
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